For the past couple months I've been playing primarily on my 3DS, but a lot my Vita games were calling out to me.
God Eater Resurrection
Well, I finally beat every single story mission. Not that there's really any more story after you beat Arius Nova. I like to think I've kinda extricated myself from the trophy hunting game, but I've come to like this game a lot over the months, and I'm reasonably close to platinuming it. I even managed to do the solo rank 14 survival mission trophy. The rest is essentially grinding out missions and completing a set of rank 14 gear. One of the things I like most about this game is that you can really feel your progress. When you first start out you're fighting Ogretails and other small fry. You move up to medium size critters like Gboro Gboros and Kongous soon enough, but it's a long time before you feel like you're a bad enough dude to take on a real aragami solo. By the end you're the top dog in the branch, and there really isn't much that can push you around. I can only think of 1 or 2 enemies in the whole game that I would give me a hard time 1v1, and plenty that I could take down by myself even outnumbered, as long as I paced myself.
God Eater 2 Rage Burst
I finally bit the bullet and decided to move on to GE2, now that I've seen largely all that Resurrection has to offer. It feels like I'm going 100+ hours back in time, starting from square one again, it's brutal. Jury's still out on how I feel about the game compared to Resurrection. In Rage Burst devouring doesn't seem to be nearly as important, and the burst mechanic is just kinda there. To be fair, I felt largely the same way about the devour mechanics in Resurrection until I really started playing around with Predator Styles, but at least here at the outset, devouring seems like much more a complementary mechanic than it is in Resurrection. I like the idea of Blood Arts; the one I'm using on my hammer that gives back stamina makes that Boost Hammers on the whole feel more viable than they ever were in Resurrection. But it seems like Blood Arts take a lot of grinding, so it'll be a while before I can see how it really pans out.
I decided to make a character that, in my headcanon, is the sister of my character in Resurrection. It made that scene where Alisa first showed up more fun, that's more sure.
Oh, and it was weird as hell fighting a Ravana in rank 2. You don't encounter one of those in Resurrection until like rank 7 or something.
The Legend of Heroes: Trails of Cold Steel
I'm a little irritated with this game because it took so long to really get on its feet, both in terms of story and mechanics, but now I do find it pretty engaging. The character writing is tropey but still manages to lend some depth and context to the characters, which is impressive because I think that's a pretty tight balance to walk. I have zero interest in 100% completion but I still play with a guide in hand because I don't want to miss any chance for extra character interaction.
Thomas Was Alone
This game has been sitting on my Vita for ages, and I finally sat down with it for a couple of hours to see what it's all about it. I see what this game is doing and I find it interesting, but eventually the tedium of playing a puzzle-platformer overtook the charm of going through a story inhabited solely by a cast of quadrilateral shapes. It's unfortunate, because I read the synopsis of the game on Wikipedia and it sounds like it goes to some ridiculous places.
I also liked that each level had developer commentary.